by
Derakhshani, Dariush.
Table of contents only http://www.loc.gov/catdir/enhancements/fy0804/2007044837-t.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Publisher description http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html
Contributor biographical information http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html
Format:
Books
Publication Date
2008
Excerpt:
3ds Max is the power behind dynamic video games, and this primer helps you work your way through
by
Lanier, Lee, 1966-
Table of contents only http://www.loc.gov/catdir/toc/ecip076/2006101053.html
Format:
Books
Publication Date
2007
Excerpt:
animation -- Ch. 4. Dynamics, particles, and the ocean system -- Ch. 5. Character rigging -- Ch. 6
by
Derakhshani, Dariush.
Format:
Electronic Resources
Publication Date
2006
Excerpt:
lighting -- Maya rendering -- Maya dynamics.
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