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1. 
Cover image for GAME DEVELOPMENT PATTERNS WITH UNREAL ENGINE 5 : build maintainable and scalable systems with... c++ and blueprint.
by 
BUTLER, STUART. OLIVER, TOM.
Format: 
Books
Publication Date 
2023
Excerpt: 
GAME DEVELOPMENT PATTERNS WITH UNREAL ENGINE 5 : build maintainable and scalable systems with... c
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2. 
Cover image for Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C#
by 
Gibson Bond, Jeremy, author.
Format: 
Books
Publication Date 
2015
Excerpt: 
Introduction to game design, prototyping, and development : from concept to playable game-with
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3. 
Cover image for Mastering mental ray : rendering techniques for 3D & CAD professionals
by 
O'Connor, Jennifer, 1962-
Format: 
Books
Publication Date 
2010
Excerpt: 
Three-dimensional display systems.
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by 
Miller, Erick.
Format: 
Books
Publication Date 
2008
Excerpt: 
Three-dimensional display systems.
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by 
Danaher, Simon.
Format: 
Books
Publication Date 
2001
Excerpt: 
Digital 3d design / Danaher, Simon.
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by 
Eberly, David H.
Format: 
Books
Publication Date 
2001
Excerpt: 
3D game engine design : a practical approach to real-time computer graphics / Eberly, David H.
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