Search Results for Computer games -- Design. - Narrowed by: 1:VCPTSirsiDynix Enterprisehttps://libraryconnect.iie.ac.za/client/en_US/iie/iie/qu$003dComputer$002bgames$002b--$002bDesign.$0026qf$003dAFL_LIBRARY$002509Advanced$002bSearch$002bLocation$0025091$00253AVCPT$0025091$00253AVCPT$0026ps$003d300?2025-06-10T19:28:29ZGAME DEVELOPMENT PATTERNS WITH UNREAL ENGINE 5 : build maintainable and scalable systems with... c++ and blueprint.ent://SD_ILS/0/SD_ILS:577602025-06-10T19:28:29Z2025-06-10T19:28:29Zby BUTLER, STUART. OLIVER, TOM.<br/>Format: Books<br/>Publication Date 2023<br/>The advanced game narrative toolboxent://SD_ILS/0/SD_ILS:558662025-06-10T19:28:29Z2025-06-10T19:28:29Zby Heussner, Tobias, editor.<br/><a href="https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2029921&site=ehost-live&scope=site">https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2029921&site=ehost-live&scope=site</a><br/>Format: Books<br/>Publication Date 2019<br/>Procedural generation in game designent://SD_ILS/0/SD_ILS:576042025-06-10T19:28:29Z2025-06-10T19:28:29Zby Short, Tanya, editor.<br/>Format: Books<br/>Publication Date 2017<br/>