Search Results for Computer games -- Design. - Narrowed by: 1:VCPT SirsiDynix Enterprise https://libraryconnect.iie.ac.za/client/en_US/iie/iie/qu$003dComputer$002bgames$002b--$002bDesign.$0026qf$003dAFL_LIBRARY$002509Advanced$002bSearch$002bLocation$0025091$00253AVCPT$0025091$00253AVCPT$0026ps$003d300? 2025-06-10T19:28:29Z GAME DEVELOPMENT PATTERNS WITH UNREAL ENGINE 5 : build maintainable and scalable systems with... c++ and blueprint. ent://SD_ILS/0/SD_ILS:57760 2025-06-10T19:28:29Z 2025-06-10T19:28:29Z by&#160;BUTLER, STUART. OLIVER, TOM.<br/>Format:&#160;Books<br/>Publication Date&#160;2023<br/> The advanced game narrative toolbox ent://SD_ILS/0/SD_ILS:55866 2025-06-10T19:28:29Z 2025-06-10T19:28:29Z by&#160;Heussner, Tobias, editor.<br/><a href="https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2029921&site=ehost-live&scope=site">https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2029921&site=ehost-live&scope=site</a><br/>Format:&#160;Books<br/>Publication Date&#160;2019<br/> Procedural generation in game design ent://SD_ILS/0/SD_ILS:57604 2025-06-10T19:28:29Z 2025-06-10T19:28:29Z by&#160;Short, Tanya, editor.<br/>Format:&#160;Books<br/>Publication Date&#160;2017<br/>