Search Results for Computer games -- Psychological aspects. - Narrowed by: 2SirsiDynix Enterprisehttps://libraryconnect.iie.ac.za/client/en_US/iie/iie/qu$003dComputer$002bgames$002b--$002bPsychological$002baspects.$0026qf$003dACCESS_LEVEL$002509Access$002bLevel$0025092$0025092$0026ps$003d300?2025-05-19T12:26:19ZGaming lives in the twenty-first century : literate connectionsent://SD_ILS/0/SD_ILS:346282025-05-19T12:26:19Z2025-05-19T12:26:19Zby Selfe, Cynthia L., 1951-<br/>Contributor biographical information <a href="http://www.loc.gov/catdir/enhancements/fy0662/2006049826-b.html">http://www.loc.gov/catdir/enhancements/fy0662/2006049826-b.html</a>
Publisher description <a href="http://www.loc.gov/catdir/enhancements/fy0662/2006049826-d.html">http://www.loc.gov/catdir/enhancements/fy0662/2006049826-d.html</a>
Table of contents only <a href="http://www.loc.gov/catdir/enhancements/fy0662/2006049826-t.html">http://www.loc.gov/catdir/enhancements/fy0662/2006049826-t.html</a><br/>Format: Books<br/>Publication Date 2007<br/>What video games have to teach us about learning and literacyent://SD_ILS/0/SD_ILS:396402025-05-19T12:26:19Z2025-05-19T12:26:19Zby Gee, James Paul.<br/>Format: Books<br/>Publication Date 2007<br/>What video games have to teach us about learning and literacyent://SD_ILS/0/SD_ILS:267032025-05-19T12:26:19Z2025-05-19T12:26:19Zby Gee, James Paul.<br/>Format: Books<br/>Publication Date 2003<br/>