Search Results for Computer games. - Narrowed by: 1:VGDBN SirsiDynix Enterprise https://libraryconnect.iie.ac.za/client/en_US/iie/iie/qu$003dComputer$002bgames.$0026qf$003dLIBRARY$002509Library$0025091$00253AVGDBN$0025091$00253AVGDBN$0026ps$003d300$0026isd$003dtrue? 2025-05-21T04:08:18Z Game art : the graphic art of computer games ent://SD_ILS/0/SD_ILS:15777 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Morris, Dave, 1957-<br/>Format:&#160;Books<br/>Publication Date&#160;2003<br/> The animator's survival kit : [a manual of methods, principles and formulas ; for classical, computer, games, stop motion and internet animators] ent://SD_ILS/0/SD_ILS:13973 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Williams, Richard.<br/><a href="http://catdir.loc.gov/catdir/bios/hol051/2003446095.html">http://catdir.loc.gov/catdir/bios/hol051/2003446095.html</a> <a href="http://catdir.loc.gov/catdir/description/hol032/2003446095.html">http://catdir.loc.gov/catdir/description/hol032/2003446095.html</a><br/>Format:&#160;Books<br/>Publication Date&#160;2001<br/> The animator's survival kit : dialogue, directing, acting and animal action ent://SD_ILS/0/SD_ILS:57787 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Williams, Richard, 1933-2019, author.<br/>Format:&#160;Books<br/>Publication Date&#160;2021<br/> GAME DEVELOPMENT PATTERNS WITH UNREAL ENGINE 5 : build maintainable and scalable systems with... c++ and blueprint. ent://SD_ILS/0/SD_ILS:57760 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;BUTLER, STUART. OLIVER, TOM.<br/>Format:&#160;Books<br/>Publication Date&#160;2023<br/> Game anim : video game animation explained ent://SD_ILS/0/SD_ILS:56529 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Cooper, Jonathan (Animator), author.<br/>Format:&#160;Books<br/>Publication Date&#160;2021<br/> The art of game design : a book of lenses ent://SD_ILS/0/SD_ILS:55241 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Schell, Jesse, author.<br/>EBSCO <a href="https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2225867&site=ehost-live">https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2225867&site=ehost-live</a><br/>Format:&#160;Books<br/>Publication Date&#160;2020<br/> The advanced game narrative toolbox ent://SD_ILS/0/SD_ILS:55866 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Heussner, Tobias, editor.<br/><a href="https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2029921&site=ehost-live&scope=site">https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2029921&site=ehost-live&scope=site</a><br/>Format:&#160;Books<br/>Publication Date&#160;2019<br/> Learn OpenGL : beginner's guide to 3D rendering and game development with OpenGL and C++ ent://SD_ILS/0/SD_ILS:56662 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Hussain, Frahaan.<br/>Format:&#160;Books<br/>Publication Date&#160;2019&#160;2018<br/> Getting started with Unity 2018 : a beginner's guide to 2D and 3D game development with Unity ent://SD_ILS/0/SD_ILS:22102 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Lavieri, Edward D., Jr., author.<br/>Format:&#160;Books<br/>Publication Date&#160;2018<br/> Learn OpenGL : beginner's guide to 3D rendering and game development with OpenGL and C++ ent://SD_ILS/0/SD_ILS:56658 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Hussain, Frahaan.<br/>EBSCO <a href="https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=e000xww&AN=1883883&site=ehost-live&scope=site">https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=e000xww&AN=1883883&site=ehost-live&scope=site</a><br/>Format:&#160;Electronic Resources<br/>Publication Date&#160;2018<br/> Mastering Unity scripting : learn advanced C# tips and techniques to make professional-grade games with Unity ent://SD_ILS/0/SD_ILS:7213 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Thorn, Alan.<br/>EBSCO <a href="http://search.ebscohost.com.ezproxy.iielearn.ac.za/login.aspx?direct=true&db=nlebk&AN=945690&site=ehost-live">http://search.ebscohost.com.ezproxy.iielearn.ac.za/login.aspx?direct=true&db=nlebk&AN=945690&site=ehost-live</a><br/>Format:&#160;Books<br/>Publication Date&#160;2015<br/> Game development with Unity ent://SD_ILS/0/SD_ILS:16056 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Menard, Michelle.<br/>Format:&#160;Books<br/>Publication Date&#160;2015<br/> The art of game design : a book of lenses ent://SD_ILS/0/SD_ILS:16057 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Schell, Jesse.<br/>EBSCO <a href="https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=881690&site=ehost-live">https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=881690&site=ehost-live</a><br/>Format:&#160;Books<br/>Publication Date&#160;2015<br/> The game narrative toolbox ent://SD_ILS/0/SD_ILS:20421 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Heussner, Tobias, author.<br/>EBSCO <a href="https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1001968&site=ehost-live">https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1001968&site=ehost-live</a><br/>Format:&#160;Books<br/>Publication Date&#160;2015<br/> Level up! : the guide to great video game design ent://SD_ILS/0/SD_ILS:16055 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Rogers, Scott, author.<br/>Format:&#160;Books<br/>Publication Date&#160;2014<br/> Fundamentals of game design ent://SD_ILS/0/SD_ILS:125 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Adams, Ernest (Ernest W.), author.<br/>Safari Books Online <a href="http://proquest.safaribooksonline.com/?fpi=9780133435726">http://proquest.safaribooksonline.com/?fpi=9780133435726</a> Volltext <a href="http://proquest.tech.safaribooksonline.de/9780133435726">http://proquest.tech.safaribooksonline.de/9780133435726</a><br/>Format:&#160;Books<br/>Publication Date&#160;2014<br/> Learning C# by programming games ent://SD_ILS/0/SD_ILS:22123 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;A.,Egges<br/>Format:&#160;Books<br/>Publication Date&#160;2013<br/> Physics for game developers : leverage physics in games and more ent://SD_ILS/0/SD_ILS:51769 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Bourg, David M.<br/>EBSCO <a href="https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=565704&site=ehost-live&scope=site">https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=565704&site=ehost-live&scope=site</a><br/>Format:&#160;Books<br/>Publication Date&#160;2012<br/> Drawing basics and video game art : classic to cutting edge art techniques for winning video game design ent://SD_ILS/0/SD_ILS:57498 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Solarski, Chris, author.<br/>Format:&#160;Books<br/>Publication Date&#160;2012<br/> How to create a portfolio &amp; get hired : a guide for graphic designers and illustrators ent://SD_ILS/0/SD_ILS:15718 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Taylor, Fig.<br/>Format:&#160;Books<br/>Publication Date&#160;2010<br/> At the edge of art ent://SD_ILS/0/SD_ILS:8896 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Blais, Joline.<br/>Format:&#160;Books<br/>Publication Date&#160;2006<br/> The complete guide to game development, art, and design ent://SD_ILS/0/SD_ILS:5529 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;McCarthy, David, 1960-<br/>Format:&#160;Books<br/>Publication Date&#160;2005<br/> The NewMediaReader ent://SD_ILS/0/SD_ILS:15440 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Wardrip-Fruin, Noah.<br/>ebrary <a href="http://site.ebrary.com/id/10225253">http://site.ebrary.com/id/10225253</a> Table of contents <a href="http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=009891931&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=009891931&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</a> Table of contents <a href="http://swbplus.bsz-bw.de/bsz103954783inh.htm">http://swbplus.bsz-bw.de/bsz103954783inh.htm</a> Table of contents <a href="http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009891931&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009891931&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</a><br/>Format:&#160;Electronic Resources<br/>Publication Date&#160;2003<br/> Rules of play : game design fundamentals ent://SD_ILS/0/SD_ILS:22111 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Tekinba?, Katie Salen.<br/><a href="http://books.google.com/books?isbn=0262240459">Additional Information at Google Books</a> Table of contents <a href="http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=010269190&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=010269190&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</a> Table of contents <a href="http://www.gbv.de/dms/ilmenau/toc/369665058.PDF">http://www.gbv.de/dms/ilmenau/toc/369665058.PDF</a> Table of contents <a href="http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010269190&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010269190&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</a> Table of contents <a href="http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010269190&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=010269190&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</a><br/>Format:&#160;Books<br/>Publication Date&#160;2003<br/> Remediation : understanding new media ent://SD_ILS/0/SD_ILS:15438 2025-05-21T04:08:18Z 2025-05-21T04:08:18Z by&#160;Bolter, J. David, 1951-<br/><a href="http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009109466&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA">Klappentext</a> <a href="http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=009109466&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA">Inhaltsverzeichnis</a><br/>Format:&#160;Books<br/>Publication Date&#160;2000<br/>