Search Results for Games -- Design. - Narrowed by: 1:VGBDXSirsiDynix Enterprisehttps://libraryconnect.iie.ac.za/client/en_US/iie/iie/qu$003dGames$002b--$002bDesign.$0026qf$003dAFL_LIBRARY$002509Advanced$002bSearch$002bLocation$0025091$00253AVGBDX$0025091$00253AVGBDX$0026ps$003d300?2025-07-20T16:33:33ZThe game narrative toolboxent://SD_ILS/0/SD_ILS:591742025-07-20T16:33:33Z2025-07-20T16:33:33Zby Heussner, Tobias, author.<br/>Format: Books<br/>Publication Date 2024<br/>GAME DEVELOPMENT PATTERNS WITH UNREAL ENGINE 5 : build maintainable and scalable systems with... c++ and blueprint.ent://SD_ILS/0/SD_ILS:577602025-07-20T16:33:33Z2025-07-20T16:33:33Zby BUTLER, STUART. OLIVER, TOM.<br/>Format: Books<br/>Publication Date 2023<br/>Game-based learning, gamification in education and serious gamesent://SD_ILS/0/SD_ILS:575712025-07-20T16:33:33Z2025-07-20T16:33:33Zby Carvalho, Carlos Vaz de, editor.<br/>Format: Books<br/>Publication Date 2022<br/>Visual research : an introduction to research methods in graphic designent://SD_ILS/0/SD_ILS:578922025-07-20T16:33:33Z2025-07-20T16:33:33Zby Bestley, Russell, author.<br/>Format: Books<br/>Publication Date 2022<br/>What UX is really about : introducing a mindset for great experiencesent://SD_ILS/0/SD_ILS:591912025-07-20T16:33:33Z2025-07-20T16:33:33Zby Hodent, Celia, author.<br/>Format: Books<br/>Publication Date 2022<br/>Game anim : video game animation explainedent://SD_ILS/0/SD_ILS:565292025-07-20T16:33:33Z2025-07-20T16:33:33Zby Cooper, Jonathan (Animator), author.<br/>Format: Books<br/>Publication Date 2021<br/>The art of game design : a book of lensesent://SD_ILS/0/SD_ILS:552412025-07-20T16:33:33Z2025-07-20T16:33:33Zby Schell, Jesse, author.<br/>EBSCO <a href="https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2225867&site=ehost-live">https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2225867&site=ehost-live</a><br/>Format: Books<br/>Publication Date 2020<br/>The advanced game narrative toolboxent://SD_ILS/0/SD_ILS:558662025-07-20T16:33:33Z2025-07-20T16:33:33Zby Heussner, Tobias, editor.<br/><a href="https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2029921&site=ehost-live&scope=site">https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2029921&site=ehost-live&scope=site</a><br/>Format: Books<br/>Publication Date 2019<br/>Learn OpenGL : beginner's guide to 3D rendering and game development with OpenGL and C++ent://SD_ILS/0/SD_ILS:566622025-07-20T16:33:33Z2025-07-20T16:33:33Zby Hussain, Frahaan.<br/>Format: Books<br/>Publication Date 2019 2018<br/>Getting started with Unity 2018 : a beginner's guide to 2D and 3D game development with Unityent://SD_ILS/0/SD_ILS:221022025-07-20T16:33:33Z2025-07-20T16:33:33Zby Lavieri, Edward D., Jr., author.<br/>Format: Books<br/>Publication Date 2018<br/>Procedural generation in game designent://SD_ILS/0/SD_ILS:576042025-07-20T16:33:33Z2025-07-20T16:33:33Zby Short, Tanya, editor.<br/>Format: Books<br/>Publication Date 2017<br/>Introduction to game design, prototyping, and development : from concept to playable game-with Unity® and C#ent://SD_ILS/0/SD_ILS:32342025-07-20T16:33:33Z2025-07-20T16:33:33Zby Gibson Bond, Jeremy, author.<br/>Format: Books<br/>Publication Date 2015<br/>The art of game design : a book of lensesent://SD_ILS/0/SD_ILS:160572025-07-20T16:33:33Z2025-07-20T16:33:33Zby Schell, Jesse.<br/>EBSCO <a href="https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=881690&site=ehost-live">https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=881690&site=ehost-live</a><br/>Format: Books<br/>Publication Date 2015<br/>The game narrative toolboxent://SD_ILS/0/SD_ILS:204212025-07-20T16:33:33Z2025-07-20T16:33:33Zby Heussner, Tobias, author.<br/>EBSCO <a href="https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1001968&site=ehost-live">https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=1001968&site=ehost-live</a><br/>Format: Books<br/>Publication Date 2015<br/>Game development with Unityent://SD_ILS/0/SD_ILS:160562025-07-20T16:33:33Z2025-07-20T16:33:33Zby Menard, Michelle.<br/>Format: Books<br/>Publication Date 2015<br/>Slay the dragon : writing great video gamesent://SD_ILS/0/SD_ILS:567592025-07-20T16:33:33Z2025-07-20T16:33:33Zby Bryant, Robert Denton, 1963-<br/><a href="http://voyager.falmouth.ac.uk/vwebv/holdingsInfo?bibId=937541">View record details on Penryn Campus Library Catalogue</a><br/>Format: Books<br/>Publication Date 2015<br/>Level up! : the guide to great video game designent://SD_ILS/0/SD_ILS:160552025-07-20T16:33:33Z2025-07-20T16:33:33Zby Rogers, Scott, author.<br/>Format: Books<br/>Publication Date 2014<br/>Video game storytelling : what every developer needs to know about narrative techniquesent://SD_ILS/0/SD_ILS:205752025-07-20T16:33:33Z2025-07-20T16:33:33Zby Skolnick, Evan.<br/>EBSCO <a href="https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=799586&site=ehost-live">https://ezproxy.iielearn.ac.za/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=799586&site=ehost-live</a><br/>Format: Books<br/>Publication Date 2014<br/>Fundamentals of game designent://SD_ILS/0/SD_ILS:1252025-07-20T16:33:33Z2025-07-20T16:33:33Zby Adams, Ernest (Ernest W.), author.<br/>Safari Books Online <a href="http://proquest.safaribooksonline.com/?fpi=9780133435726">http://proquest.safaribooksonline.com/?fpi=9780133435726</a>
Volltext <a href="http://proquest.tech.safaribooksonline.de/9780133435726">http://proquest.tech.safaribooksonline.de/9780133435726</a><br/>Format: Books<br/>Publication Date 2014<br/>Drawing basics and video game art : classic to cutting edge art techniques for winning video game designent://SD_ILS/0/SD_ILS:574982025-07-20T16:33:33Z2025-07-20T16:33:33Zby Solarski, Chris, author.<br/>Format: Books<br/>Publication Date 2012<br/>How to create a portfolio & get hired : a guide for graphic designers and illustratorsent://SD_ILS/0/SD_ILS:157182025-07-20T16:33:33Z2025-07-20T16:33:33Zby Taylor, Fig.<br/>Format: Books<br/>Publication Date 2010<br/>The computer game design course : principles, practices and techniques for the aspiring game designerent://SD_ILS/0/SD_ILS:89252025-07-20T16:33:33Z2025-07-20T16:33:33Zby Thompson, Jim.<br/>Format: Books<br/>Publication Date 2007<br/>The art of game worldsent://SD_ILS/0/SD_ILS:163002025-07-20T16:33:33Z2025-07-20T16:33:33Zby Morris, Dave, 1957-<br/>Format: Books<br/>Publication Date 2004<br/>Convergence design : creating the user experience for interactive television, wireless, and broadbandent://SD_ILS/0/SD_ILS:121042025-07-20T16:33:33Z2025-07-20T16:33:33Zby Curran, Steve.<br/>Format: Books<br/>Publication Date 2003<br/>Game art : the graphic art of computer gamesent://SD_ILS/0/SD_ILS:157772025-07-20T16:33:33Z2025-07-20T16:33:33Zby Morris, Dave, 1957-<br/>Format: Books<br/>Publication Date 2003<br/>Rules of play : game design fundamentalsent://SD_ILS/0/SD_ILS:221112025-07-20T16:33:33Z2025-07-20T16:33:33Zby Tekinba?, Katie Salen.<br/><a href="http://books.google.com/books?isbn=0262240459">Additional Information at Google Books</a>
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