Search Results for Games -- Design. - Narrowed by: 1:VCPT SirsiDynix Enterprise https://libraryconnect.iie.ac.za/client/en_US/iie/iie/qu$003dGames$002b--$002bDesign.$0026qf$003dLIBRARY$002509Library$0025091$00253AVCPT$0025091$00253AVCPT$0026ps$003d300? 2025-07-21T20:46:04Z The game narrative toolbox ent://SD_ILS/0/SD_ILS:59174 2025-07-21T20:46:04Z 2025-07-21T20:46:04Z by&#160;Heussner, Tobias, author.<br/>Format:&#160;Books<br/>Publication Date&#160;2024<br/> GAME DEVELOPMENT PATTERNS WITH UNREAL ENGINE 5 : build maintainable and scalable systems with... c++ and blueprint. ent://SD_ILS/0/SD_ILS:57760 2025-07-21T20:46:04Z 2025-07-21T20:46:04Z by&#160;BUTLER, STUART. OLIVER, TOM.<br/>Format:&#160;Books<br/>Publication Date&#160;2023<br/> The advanced game narrative toolbox ent://SD_ILS/0/SD_ILS:55866 2025-07-21T20:46:04Z 2025-07-21T20:46:04Z by&#160;Heussner, Tobias, editor.<br/><a href="https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2029921&site=ehost-live&scope=site">https://ezproxy.iielearn.ac.za/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2029921&site=ehost-live&scope=site</a><br/>Format:&#160;Books<br/>Publication Date&#160;2019<br/> Procedural generation in game design ent://SD_ILS/0/SD_ILS:57604 2025-07-21T20:46:04Z 2025-07-21T20:46:04Z by&#160;Short, Tanya, editor.<br/>Format:&#160;Books<br/>Publication Date&#160;2017<br/>