Search Results for Three-dimensional display systems. - Narrowed by: 1:IIEMSASirsiDynix Enterprisehttps://libraryconnect.iie.ac.za/client/en_US/iie/iie/qu$003dThree-dimensional$002bdisplay$002bsystems.$0026qf$003dAFL_LIBRARY$002509Advanced$002bSearch$002bLocation$0025091$00253AIIEMSA$0025091$00253AIIEMSA$0026ps$003d300?dt=list2025-05-16T01:50:53ZAutodesk Maya techniques : hyper-realistic creature creationent://SD_ILS/0/SD_ILS:354942025-05-16T01:50:53Z2025-05-16T01:50:53Zby Miller, Erick.<br/>Format: Books<br/>Publication Date 2008<br/>Introducing 3ds max 2008ent://SD_ILS/0/SD_ILS:356972025-05-16T01:50:53Z2025-05-16T01:50:53Zby Derakhshani, Dariush.<br/>Table of contents only <a href="http://www.loc.gov/catdir/enhancements/fy0804/2007044837-t.html">http://www.loc.gov/catdir/enhancements/fy0804/2007044837-t.html</a>
Publisher description <a href="http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html">http://www.loc.gov/catdir/enhancements/fy0804/2007044837-d.html</a>
Contributor biographical information <a href="http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html">http://www.loc.gov/catdir/enhancements/fy0806/2007044837-b.html</a><br/>Format: Books<br/>Publication Date 2008<br/>Maya : professional tips and techniquesent://SD_ILS/0/SD_ILS:354962025-05-16T01:50:53Z2025-05-16T01:50:53Zby Lanier, Lee, 1966-<br/>Table of contents only <a href="http://www.loc.gov/catdir/toc/ecip076/2006101053.html">http://www.loc.gov/catdir/toc/ecip076/2006101053.html</a><br/>Format: Books<br/>Publication Date 2007<br/>Mastering Maya 8.5ent://SD_ILS/0/SD_ILS:354882025-05-16T01:50:53Z2025-05-16T01:50:53Zby Kundert-Gibbs, John L.<br/>Table of contents only <a href="http://www.loc.gov/catdir/toc/ecip0712/2007009241.html">http://www.loc.gov/catdir/toc/ecip0712/2007009241.html</a><br/>Format: Books<br/>Publication Date 2007<br/>Complete Maya programming : an extensive guide to MEL and the C++ APIent://SD_ILS/0/SD_ILS:263182025-05-16T01:50:53Z2025-05-16T01:50:53Zby Gould, David A. D.<br/>Format: Books<br/>Publication Date 2003<br/>3-D computer graphics : a mathematical introduction with OpenGLent://SD_ILS/0/SD_ILS:278432025-05-16T01:50:53Z2025-05-16T01:50:53Zby Buss, Samuel R.<br/>Table of contents <a href="http://www.loc.gov/catdir/toc/cam031/2002034804.html">http://www.loc.gov/catdir/toc/cam031/2002034804.html</a> Publisher description <a href="http://www.loc.gov/catdir/description/cam031/2002034804.html">http://www.loc.gov/catdir/description/cam031/2002034804.html</a> Sample text <a href="http://www.loc.gov/catdir/samples/cam033/2002034804.html">http://www.loc.gov/catdir/samples/cam033/2002034804.html</a><br/>Format: Books<br/>Publication Date 2003<br/>Digital 3d designent://SD_ILS/0/SD_ILS:271642025-05-16T01:50:53Z2025-05-16T01:50:53Zby Danaher, Simon.<br/>Format: Books<br/>Publication Date 2001<br/>3D game engine design : a practical approach to real-time computer graphicsent://SD_ILS/0/SD_ILS:284332025-05-16T01:50:53Z2025-05-16T01:50:53Zby Eberly, David H.<br/>Publisher description <a href="http://www.loc.gov/catdir/description/els031/00055019.html">http://www.loc.gov/catdir/description/els031/00055019.html</a>
Table of contents <a href="http://www.loc.gov/catdir/toc/els031/00055019.html">http://www.loc.gov/catdir/toc/els031/00055019.html</a><br/>Format: Books<br/>Publication Date 2001<br/>